Dusk said:
Ummmm.... Not sure how you are getting to a 200 price point with a game. A disc drive is not a large espense for a system. For instance, you can go buy a blu-ray player at Costco or Walmart for 50 bucks. That is with their manufacturing, software and now there are even wireless NIC's built into these as well. All that and they make a profit off these. It would probably only save $25 off the price that would be more than eaten up by a large HD. They have designed their OS to run off a SSD, so it wouldn't be very simple to just toss in a traditional HD, but either way $25 bucks isn't going to go very far with an HD no matter how you look at it. |
The CNN cost breakdown amounts to $228 for the parts, yet there's still a loss on the console at launch. It's not just the retail markup -- it's other manufacturing costs.
When you simplify the manufacturing process there's the 'bullwhip' affect. The product requires less warehouse space and labor to manufacture, it costs less to package and ship. The savings from all these other costs allow you to cut the price by about $50.
In the 'Anatomy of a Retail Game' - $4 goes to cost of goods sold and $7 is allocated for returns. Those same costs are incurred regardless of the price point for a retail disc. Those costs practically vanish with digital.
Since the retailer doesn't actually have inventory with digital download codes, they can be more open about cutting their % royalty from about 25% probably to just under 20%. In financial accounting, lower inventory is associated with generally better financial standing.
So to Nintendo and it's publishers, there's roughly almost $15 in new revenue per full retail game that you can either forgo to offer more competitive pricing or to make up the loss originally incurred by the hardware sale.
I predict NX launches in 2017 - not 2016







