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JEMC said:
walsufnir said:
JEMC said:
Pemalite said:
HumdrumPie said:
So, is DX12 in developers hands already? From all this talk I'm not getting the sense that devs haven't used it. I hope my impression is wrong because a holiday boost would be fantastic, even if it's in 2015. That's when the new DX12 games show us what it's made of. If thhis new API only gets into dev's hands late 2015 then we will only see AAA games those games in 2018 (assuming a 2.5 year dev cycle). That is not so good.


If developers already have it, it would be a very very very early alpha/beta.
Microsoft isn't just doing a minor update with Direct X 12, but a massive overhaul, which will bring with it some advantages typically found in low level API's, it's going to take allot of time and man power for such an overhaul as well as getting input from Intel, Via, AMD and nVidia.

Thus by extension if Sony doesn't do the same with OpenGL, then Microsoft most likely will have an edge in API performance.

The Khronos Goup already announced that OpenGL could improve the performance between 7x to 15x during the latest GDC with a presentation titled "Approaching Zero Driver Overhead in OpenGL".

Everybody goes the same way.


They definitely meant certain parts in special cases and in no way an overall improvement.

Of course, it's just like AMD when talking about Mantle and BF4 claiming huge gains that weren't really seen in the game. It is PR talk.

But the important part here is that they are working on a better optimization of the drivers, like Microsoft.


Not drivers, the API itself MS doesn't do drivers (except on Xbone, of course).