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Jay520 said:


They can charge whatever they want to charge. There is no moral obligation when it comes to pricing. These "limits" you speak of do not exist and are just your own preference to what it should be priced at. Producers make their product and offer a price. If you believe the product is worth the price, then you should buy the product. If you don't think the product is worth the price, then that's fine too; just don't buy the product. But just because you don't think the product is worth it's price doesn't imply some sort of moral violation by the producers.

Is Sony trrying to milk the success of the game? Of course! This is a business, not a charity. 

This limit I'm talking about is not a limit of morality, it's a limit of what consumers in general are willing to pay. Of course they can charge what they want and if people are paying it, then I'd be the last person to tell them not to charge this kinda money, but this is the problem here I feel that Sony are being greedy and are therefore reaching or in the case of the mulitplayer skills even breaking the limit of what people are willing to pay. This can backfire and result in less sales and money overall, for example I know that I won't pay this kinda money, even if I'd love to try out the Grounded difficulty.

So the business and charity comparison doesn't really work here, since Sony might hurt themselves more with this pricing model than they would if they'd price the DLC more cheaply.