walsufnir on 21 April 2014
Turkish said: So the PS4 tools will get better out of reaction to DX12 and not a natural evolution like all console's go through? Sony is not sitting on their asses waiting for MS to catch up, not that they'll be able to, there is a significant hardware gap. They're already making it more efficient: PS4 ICE Team Programmer: ‘Surface Tiling/Detiling On The CPU Is 10-100x Faster Now’ http://gamingbolt.com/ps4-ice-team-programmer-surface-tilingdetiling-on-the-cpu-is-10-100x-faster-now |
Cort rewrote functions to use SIMD, yes. Math and opcode-optimization is ongoing on both sides, nothing unusual here. I guess Sony will do a lot more of this as they have to rewrite a lot of code from SPUs to x86.