@Lucidium
Tell me something I don't know about Resident Evil 2 for Nintendo 64.
Nintendo 64 port of Resident Evil 2 is an amazing feat for its time and it trully showcases what a publisher/developer could have put on Nintendo 64 with enough effort... I wish Nintendo made a pack that could act as secondary cartridge, expansion pack containe 4MB of RAM so I wonder why Nintendo did not try to make a pack that would act as secondary cartridge. It would have solved some issues for some developers.
I dislike your double standards, dude... If Wii U was underpowered then it would not be technically possible to run those game on Wii U's hardware. Once an Android console has 128GFLOPS then it wont be underpowered and because of efficiency of todays hardware a 153.6 GFLOPS GPU of Athlon 5350 APU can run Bioshock Infinite at PC Low settings at 720P30FPS and that GPU is only fed by single stick 1600MHz RAM and if it supported dual channel then results would have been considerably better. Wii U would have run it twice the framerate or twice larger resolution... If it was a PC... At the very least...







