| *Sound Of Rain said: Every Nintendo fan knows what I'm talking about when I say their games normally have a certain feel or charm to them. Name some games that lack this in your opinion. Some examples: (to me)
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Hmmm. I don't know man. As weird as it sounded when it was announced, Retro actually did manage to pull off a first person game that still FELT like Metroid. I don't know whether or not I'd say it "feels like a Nintendo game", whatever that truly means, but it absolutely feels like a Metroid game, and to me, personally, MP3 was the best of that trilogy.
I agree with you somewhat about Sunshine and Double Dash, and most certainly Assault. Assault was a pile of dogshit, and it DIDN'T feel like a Nintendo game, because it wasn't. It was made by Namco, and they absolutely fucked it to hell with horrible design, and some "brilliant" idea to make 90% of the game "on foot missions" that were tedious, boring, and played like shit. I don't play fucking Star Fox to play on foot missions. There are dozens upon dozens of generic third person shooter/action games. Star Fox is unique because it's one of the ONLY arcade style space "rail" shooter games, along with Panzer Dragoon. As for Sunshine and DD, I didn't really personally care for those games, DD especially was slow, crappy track designs, and the double character car thing sucked. It wasn't Mario Kart, nor what I WANT from a Mario Kart game. But, I wouldn't say either game "didn't feel like a Nintendo game". That is an odd statement, and somewhat hard to really define.
Other M absolutely did not feel like Metroid, and while I've seen some people praise it, I'm sorry, the game was dogshit. It wasn't just the horrible story, which I am very disappointed in Sakamoto for. No, it was mostly dogshit because Team Ninja made it, and they are not capable of making good games. This was true for the Ninja Gaiden games, and every single issue that makes those games mostly unlikable, also ultimately made Other M unlikeable. The gameplay just sucks, they don't know how to do simple things like good, solid hit detection, balanced, smooth combat, tight character controls, GOOD platforming, etc. And that "turn the Wiimote to stand in place, immovable, and fire missles during fucking boss battles" idea was arguably the single worst gameplay mechanic idea I've ever heard of in my life.
I don't know though. There are BAD games, or out there games. But while I certainly agree that Nintendo made games usually have a certain feel, a certain "it" to them, it's also a bit rough to point out exactly which games do or don't have that.
And whoever said SMB2 is crazy. That game absolutely felt like a Nintendo game, even a Miyamoto game. He made it, and it showed, because it felt and played a hell of a lot better than Lost Levels, which was a crappy, rushed SMB1 hack. Nintendo was right to not bring that to ths states, because as a sequel, it sucked. "Our" SMB2 was absolutely the better game, so we got the better end of the deal. It isn't like a traditional Mario game, but it was enough like one to count, and it was a very good game besides.







