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@KylieDog

Stop with the senseless narrow minded simpletonist way of thinking and reasoning...

PlayStation launched about one to one and a half year before Nintendo 64 launch. Nintendo 64 had its issues yet that did not stop 3rd parties making games for it and most of those games was either profitable or they broke even on the port. A lot of 3rd party games were extremely profitable, in sixth generation you only needed 100-150K units sold for game development costs being covered and later in Nintendo's 64 life developers got a hang of the console even with its limitations that they have overcomed with various tricks and few games were playable at 480P native which was amazing back then... Capcom managed to fit in entire Resident Evil 2 with cutscenes in a single 64MB cartridge and Resident Evil 2 was on two 700+ MB CD's!

Gamecube for 3rd parties was a huge improvement because it was not a nightmare to develop for like Nintendo 64 or Sega Saturn and was not a pain to develop for like PlayStation 2 that released one year earlier at a higher price point. Also Gamecube disc size and storage shouldt have been an issue at all... It did not stop developers to make games that required multiple discs and at least Gamecube supported various compression features which saved a ton of space in comparison to PlayStation 2 where you barely could compress your assets...

Wii was underpowered yet it was still a good step up when compared to PlayStation 2 or Xbox. Publishers and developers thqt worked on Gamecube had a head start and Wii was an good improvement and slightly easier to develop for. Motion controls was not the issue to begin with, they used it when necessary and experimented also Wii's install base allowed for many 3rd pary developers to make profit and good chunk of them made profit or atleast broke even... Nintendo took a risk like they do now with Wii U, Wii payed off... Anyway developing games for Xbox 360 and PlayStation 3 is far far more expensive and PlayStation 3 architecture was a hell to develop for and so was Xbox 360 that was at least more straight forward... HD twins had weird exotic CPUs that made programmers blow up their heads while Gamecube at least had a CPU that was also used by Apple back then in their products. Wii continued to use same CPU and GPU so you did not need to invest vast amount of R&D to make tools again from stratch... So it was more 3rd party friendly. Wii could have survived a couple of more years if Nintendo continued to make games for it and complexity of todays hardware makes Wii look like a toy now and Wii could have survived of handheld games being ported to it. Look at games that are on %DS... All of those would work on Wii better...

Wii U is not underpowered, Amazon FireTV and Ouya are underpowered for role of a game console and you still believe that myth that Wii U is underpowered... Please... Look at PlayStation Vita TV also... LMAO...

Wii U is not underpowered and denial about being underpowered needs to stop also it is a major step for 3rd parry developers since making tools and games on Wii U. Wii U's GPU is not exotic and completely alien as Gamecubes/Wii's since it is a conventional and it shares same VLIW architecture as Samsungs Adreno GPU's so anyone working on those should have some familiarity with Wii Us GPU also it is easier to develop for Wij U than Xbox 360 or PlayStation 3 and that is why we see indie devs puttjng games on Wik U and a lot of them are 3D. Look at Shin'en, look at game Armillo or QUBE... You are forgeting that indies are also 3rd party if you dont count them then I guess you dont count Valve also, right?

Wii U has no issues like Xbox 360 or PlayStation 3... None at all. People that complained about CPU are inexperienced or just dont want to properly optimize for it. Pemalite confirmed that Wik Us CPU should wreck XBOX 360's and PlayStation 3's when properly utilized...

Moderated,

-Mr Khan