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lucidium said:
curl-6 said:

Sonic Boom is not using the vanilla Cryengine 3, it's modified.

You're catastrophizing. 

clearly we are not going to agree here, but you need to think about things a little more..

Define modified, what exactly would they modify?, "engine runs great stock, has a full feature set and more than enough graphical support for what we need".

Modifications for this sort of thing come in the form of modifying script to get the engine to handle the type of game you want to make, say you want to link a camera to a ped and the ped itself will be linked to a sprung set of bones that follows the player, you cant do that in the stock engine, you would have to modify the engine source to do it, but doing so wouldnt kill the fps from stock engine speeds down to single digits, if anything it would increase the speed because the number of tris in the camera FOV is now lower.

Best case scenario, they imported models without any optimization and are just testing with polycounts that are much higher than they will be at retail, and they will tone it down till they get better performance, but i stand by my analysis, this game will be 30fps at best.

If you disagree then fair enough, just don't get defensive when it turns out the game does release at that.

Indeed we will have to agree to disagree. If this was 15fps in a dev screen a month before launch I'd be worried, but given that I don't see this launching before October, I'm not worried.