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lucidium said:
curl-6 said:

Several dev interviews I've read describe incredibly low framerates in early development. 

From the recent interview at Digital Foundry on Titanfall 360: "with a single player, our average frame-rate in Fracture was around 5fps, and that's without any textures"

That generally happens when porting a game.

You know, since they took the source engine and modified it heavilly to work for the game they had in mind, and for the Xbox One, those modifications had to then be ported over to the 360 and scaled back to fit the specification. it's only natural in this sutation that the initial port is going to run like a dog until they optimize the existing assets to work as best they can on the new platform.

Sonic boom is using an engine that directly supports the hardware, and building resources specifically for the console, not porting over assets designed for a more powerful platform.

Sonic Boom is not using the vanilla Cryengine 3, it's modified.

You're catastrophizing.