curl-6 said:
That's curous; Wii U GPU does have DX10/11 equivalent features, but it doesn't actually use the Direct X API. Maybe the devkits do and they're using some sort of middleware? |
Since it's running on CryEngine 3, maybe if the GPU is SM 5.0 compatible it's automatically labeled as DX11? Because if you read the entire thing you can see the engine mentioning "DX11 Profile", not DX11 itself.









