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Amount of ignorance and lack of research in this thread is unbearable...

Pikmin franchise was never a multi-million seller to begin with and if I remember correctly, all Pikmin games sold above 500K copies/units. Pikmin franchise started on Gamecube, Pikmin was released in 2001 and has sold 1.63 million and its sequel was released in 2004 and has 1.2 million nearing end of Gamecubes life. Pikmin and Pikmin 2 got released later on released on Wii called New Player Control Pikmin and New Player Control Pikmin 2 which introduced Wii remote & nunchuk control option, it sold well for what it was. NPCP sold 600K and NPCP2 sold 530K. Both of these were extremely cheap to make since they Wii was basically Gamecube with higher clock thus porting cost was extremely low, I would not be surprised that if those two sold 100K that they still have rather decent profit margin...

Pikim 3 is not even a year out, it is just over 9 months and games that Nintendo is making and selling are long term sellers. Pikmin 3 has currently 750K copies/units sold and that is physical copies and if we knew how many digital copies were sold and we combined them with physical sales I would not be surprised if Pikmin 3 is now at 800K+ with physical and digital sales combined... Pikmin 3 is profitable and sooner or later we will have a sequel or trilogy edition and you people just talk without any research and go doom and gloom because you want to see it that way.

In fifth generation a game was profitable with at least 100K copies/units sold and in sixth generation that was at least 200-300K copies/units and in seventh generation that went up to 700K-1M while Wii was an exception since it was basically upgraded Gamecube so you could not go all out on everything as with HD twins thus you had less work since limitations of the system did not allow that level of detail also because HD Twins could do what they do thus cost of making a game was higher because you needed more people and game development increased because of complexity of games. Before you could make a good game under a year and now if you want everything that you want then it is at least a year to three years or more depending of complexity of your project.

Developer of Fire Emblem:Awakening was asked if he would make a Fire Emblem game on Wij U with which he replied that the game would must sell 700K to be profitable... Thus Pikmin 3 is surely by now well above 800K with physical and digital sales so it is profitable also its development started on Wii so that is reason why visuals are nothing to sneeze at from what could have been if it was developed for Wii U from start. Difference from early build of Pikmin 3 in early 2013 and compare it to its release build and you will see the difference in visuals as they tried to improve as much as possible as they could under that timeframe and they were understaffed at that time....

So Pikmin 3 development costs increased because of switching to Wii U yet if it was developed for it from start then cost would have been considerably higher as they would had apropriately sized development team and more working ours would have been done for polishing the game...

I apologize if you see me as a douche, but please do your homework first then talk.

Thank you in advance...