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Something I don't understand is how Tp devs expect their games to succeed if they make it an inferior version. Most TP games on Wii U either lack content in any form (DLC, Online mode, etc etc) or is released at full price considerably later. Imagine if Project CARS become really hyped - these guys put faith into Wii U, talk a lot about it and if I remember correctly they said they'd really use the gamepad). Now, imagine they say "PS4 is superior in technical terms, but Wii U version has more features thanks to the Gamepad" and then it's considered the superior version among consoles. If, in this hypotethical situation, it failed after having a lot of effort and extra features poured into it, well, third-parties don't sell well confirmed. If it succeeded, on the other hand, it would be proof that TP CAN sell well if Wii U version is comparable to the other versions.

LC: Undercover and Zombi U are both succesful games. If Ubisoft didn't just cut the price so quickly Zombi U would've been more profitable overall. Rayman: Legends was destined to great success, since it's an excellent platformer and it was planned to be released on the first months of Wii U, where no big game would overshadow it, but what happened then? Delay, lost exclusivity and release overshadowed by a lot of other big releases like GTA V and such. RL could've been succesful on Wii U, but poor choices ruined the opportunity.

Come to think of it, Wii U's lack of TP support is more of an unfortunate chain of events.