| t3mporary_126 said: Four things for now 2. An empty over world Map like the original NES. Why? Because Link's first item will be a map. The map will have an easy map making tool that makes designing your map of the over-world on your GamePad easy and fun. If you played Phantom Hourglass and went onto a map-less island that forced you draw a whale then you know this is entirely possible. Especially if the map comes with smart map making features. 3. A port of Four Swords Adventure with online multi-player. We have two screens now. Make it work Nintendo. 4. A pictograph like Windwaker HD. 5. Tingle Tuner Just thought of another. A dungeon creator that takes advantage of the GamePad touchscreen. And the ability to share it to other gamers. Most likely won't happen and is one reason why Zelda could be better on a Sony system. *raises flame shield* |
Enemies acted very differently in Skyward Sword because of the motion controls: your ability to switch (though realistically, it was an 8-directional thing, not full motion) allowed them to do things with enemies that they could not have done otherwise. Unless you propose controlling the sword with the second control stick in this Zelda, you really have to choose one or the other.

Monster Hunter: pissing me off since 2010.







