By using this site, you agree to our Privacy Policy and our Terms of Use. Close
J_Allard said:
S.T.A.G.E. said:
JoeTheBro said:

Not a big difference between the two and this isn't a game where the graphics really matter. It could be a bad sign for the overall picture, but just as an isolated game it's a non issue in my opinion.

This is what I am saying. Right now isn't really the thing to worry about. If there are issues now especially with this game (which isnt that bad at all) it will get worse with games that are 10x more demanding coming out next year.

Why? Sometimes games just aren't optimized adquately. The Xbox One launched with a more demanding game and it ran at 1080p60.

There is a more demanding game launching a month after Trials that runs at 1080p60.

Over time the development gets better and easier allowing for better graphics and higher resolution, it doesn't work the opposite way.


You're right, development will get better, but didn't help the PS3 one bit last gen did it? The clear winner of multiplat ports was the Xbox 360 from 2006-2007 which foreshadowed the rest of the gen for years to come. Even EA is using the PS4 is the lead demonstrative platform for UFC in their commercials now (even though the Microsoft is paying for their exclusive services).  Getting better at developing for platforms will mostly help people get around the issues the console has first. Naughty Dog had big plans for Uncharted but were held back by the power of the PS3, which means when it hits the PS4, good lord there will be very little holding back. The PS3 versions of the game even though beautiful had a lot of trickery in it to keep the quality of what they put into it there. In multiplat games its much more of a straight forward porting process, which is what you'll be seeing in exclusives. Can't wait to see how to effects Halo and Gears. They will need no trickery because the power is right in the palm of their hands now, but it only poses a problem when put up against another platform that has a standard already.