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t3mporary_126 said:
Clyde32 said:
t3mporary_126 said:
Twilight Princess may be the best one because Ocarina of Time didn't age that way. I started off with Windwaker, A Link to the Past and Phantom Hourglass before Ocarina of Time on Wii's VC. The graphics are more polygonal than Super Mario 64, and Link swings his sword too damn slow compared to other 3D zeldas. It was interesting to beat it and i could see how it was good back in its day but man does the original game age horribly.

Twilight Princess is a more modern version of Ocarina of Time with much better combat gameplay. And the bosses, although incredibly easy, truly feel epic because the game looks the most realistic in the Zelda franchise. The boss are freaking huge too. This game isnt in HD, though, but if you get a Wii U, you could play in 480 P. if not, play this on your old sd tv to avoid stretching and jaggies.


*ahem* I've already made the argument for Ocarina of Time before, don't make me do it again. Twilight Princess lacked the replay value that OoT and LttP had. 

For me, replayability comes to how much do I want to erase my save file and play over the story again because of how awesome the experience was. For twilight Princess, I do this every summer when I don't have to worry about school. I will admit Hyrule field is pretty empty. But the game at least has a lot of collectibles like Poe souls and bugs and way more heart containers. You can also try to find find all the hidden skills but you can find all of them before beating the final boss.

When did you first play Ocarina of Time? At the 90s and before other 3D Zeldas? Because there is no doubt Ocarina of Time's polygonal graphics and slow frame rate has aged horribly for today's standard. The dungeon and the bosses are great. But if you can't get past the game's graphic and slow sword game play, you'll be hard pressed to finish the game unless you're a big Zelda fan.

I wasn't talking about the lack of anything in Hyrule field, although that is a point marked down for it. I was talking about how the game doesn't even get good until after the third dungeon. Replaying that first part is always a pain for me. 

The game has actually aged very well. Never once, even today, have I ever wondered what is an object and what is not. Never once, have I wondered what something is. And even with the N64, Link still looks dang good in this game.