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archbrix said:
radishhead said:
HigHurtenflurst said:
radishhead said:
Double Dash controlled terribly

???

Double Dash has the best controls as far as I'm concerned.
 - MK, SS & DS require you to steer with a d-pad = not good.
 - MK, 64 & SS aren't in full 3D = kart doesn't feel connected to the road.
 - Wii had to accomodate the accellerometer based steering, which is good but meant using a control stick felt less responsive.

 Not having played MK7 (or used a 3DS) I don't know how good the circle pad feels compared to a proper control stick so not sure on that one, but all other Mario Karts are automatically inferior to DD in controls due to the above.

The Karts felt so heavy and drifting wasn't as tight as in other games

I agree, there was just something weird about the powerslide in DD.  It didn't feel right to me.  And the Wii version controlled much better, at least with the analogue stick anyway.  The worst things about DD to me, were a lot of really weak tracks and the fact that it just felt waaaay toooooo slooooooooow, even on 150cc. 

What I did really like about the game was the character specific items.  I thought that was a really cool spin on the series.

Hmm, I'll partially agree on the power slide (I think it was mainly that it took a lot longer to activate)

The DD track selection though is probably my favourite (at least if you look at new tracks only)

Luigi Circuit isn't totally boring like usual. Wario Colosseum, Sherbet Land, Mario Circuit, Yoshi Circuit & Dry Dry Desert are all decent tracks. Dino Jungle, Rainbow Road & Waluigi Stadium are great tracks. And DK Mountain, Bowser's Castle & Baby Park are epic tracks (though baby park isn't exactly spectacularly designed)