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I thought it would be obvious. Infamous a game made by a studio of no more than 80-90 people with a small marketing campaign sold at full price and no discount, managed to not only shift consoles but sell a million plus units of the game at full price z

Titanfall probably put together by a much larger team, with a much larger budget, and a marketing budget that dwarfs infamous only sold a little more, where most copies were given away from free (MS probably ate up the losses by forking up the cost), and drop the price of their console between £20-70 just to keep up with their competitor.

A million plus units at £50-60 with team of 90 and tiny marketing budget has probably made profit than a game which sold 1.5 million where many copies were given free and the console also took a hit in profits due to price cut.