| bonzobanana said:
How about these car textures then or maybe the huge amount of repeated textures in mario kart 8 from bricks to the ground. In fact huge areas of single colours. Same as most cartoon graphic games to be honest although seems to be worse in mario kart.
I think there is a lot of hype going on at the moment with mario kart. As said previously once the game arrives and we can see the good and bad then I think much of this hype will fade. I don't mean the mario kart graphics themselves which are glorious and very appealling I mean the claims made about the performance required to generate them. I plan to get mario kart 8 at launch or soon after so we shall see how good they look when projected. I totally understand the wii u has 1GB of gaming memory, a gpu with a later architecture, 32MB of high speed memory for the frame buffer etc and should be able to render at a higher graphic level than ps3 and 360 even if cpu performance is less I just don't feel currently some of the graphics are for that reason but in many other places the texturing looks flat coloured and often repeated, the polygon models look un-impressive. As previously stated DF should be able to analyse and state the reality of what is being achieved in actual graphic features. |
What huge areas of single colours? The road under the Kart is shaded, not one colour. And since that track was shown at E3 I believe, this pic would be from a build almost a year old.
I'm not sure we can count on even getting a Digital Foundry analysis; they rarely do them on Nintendo games. 3D World and NSMBU are about the only ones they've ever done.









