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Gaming - Mario Kart 8 grafix - View Post

bonzobanana said:

How about these car textures then or maybe the huge amount of repeated textures in mario kart 8 from bricks to the ground. In fact huge areas of single colours. Same as most cartoon graphic games to be honest although seems to be worse in mario kart.

I think there is a lot of hype going on at the moment with mario kart. As said previously once the game arrives and we can see the good and bad then I think much of this hype will fade.

I don't mean the mario kart graphics themselves which are glorious and very appealling I mean the claims made about the performance required to generate them.

I plan to get mario kart 8 at launch or soon after so we shall see how good they look when projected.

I totally understand the wii u has 1GB of gaming memory, a gpu with a later architecture, 32MB of high speed memory for the frame buffer etc and should be able to render at a higher graphic level than ps3 and 360 even if cpu performance is less I just don't feel currently some of the graphics are for that reason but in many other places the texturing looks flat coloured and often repeated, the polygon models look un-impressive.

As previously stated DF should be able to analyse and state the reality of what is being achieved in actual graphic features.

What huge areas of single colours? The road under the Kart is shaded, not one colour. And since that track was shown at E3 I believe, this pic would be from a build almost a year old.

I'm not sure we can count on even getting a Digital Foundry analysis; they rarely do them on Nintendo games. 3D World and NSMBU are about the only ones they've ever done.