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I remember the Gamecube era. Absolutely fantastic games on a console that cost very little. Third parties supported it because it was capable hardware. I remember the Gamecube stopped getting a lot of later multiformat titles as sales figures didn't justify development. PS2 was the winner of the generation but the original xbox seem to get better support thanks perhaps to easy development and an older profile of users with more money.

The wii came in and seemed to destroy a lot of third party support. As the hardware was a generation behind many developers just seemed to ignore it despite its success as mainstream gamers had gone to 360 and PS3.

The wii u came in also a generation behind overall and not even selling that well after the initial launch.

My wii u habits are basically enjoying first party games and buying wii u versions of multiformat games from publishers stupid enough to develop for wii u from bargain bins. I'm probably not alone in that.

I think Nintendo deserved this failure. The wii u was either priced excessively or the wrong spec. At its current spec they should have launched it at wii original pricing or they should have attempted a more competitive spec that put it much closer to xbox one performance. Only the second option would have enabled proper third party support and perhaps that is a huge part of the wii u's failure, lack of such support.