Shhh: Secret Ponchos Is Coming To PC
By Alice O'Connor on April 8th, 2014 at 4:00 pm.
Look at this Secret Ponchos screenshot: that poncho is anything but. There it sits, boldly in the open, flapping in the morning breeze. No, we’re told, it’s a secret. Fine, we’ll pretend we don’t see it if it makes developers Switchblade Monkeys feel better. In much the same way, we know from this tweet that the rootin’ tootin’ multiplayer shooter is clearly now coming to PC in addition to consoles but oh no, that hasn’t been formally announced, so whatever could this cryptic image mean?
Lo Dideth He Say ‘Ooo’: A Light In Chorus Looks Heavenly
By Nathan Grayson on April 8th, 2014 at 3:00 pm.
Man.
A Light In Chorus‘ creators claim it’s “a game that’s more concerned about mood and feel than win-states,” and I think they might just be onto something. I feel like I just skinny dipped in the night sky, and it was only a little weird.
The Breakout Might Be Interesting, But They Forget To Say
By John Walker on April 8th, 2014 at 9:00 am.
Each new interesting Kickstarter seems to feel obliged to make at least one enormous mistake. The Breakout‘s – a point and click adventure from Pixel Trip Studios – is to not explain the game in its pitch video. Face and Palm, sitting in a tree, K.I.S.S.I.N.G.
However, scroll a few screens down their Kickstarter’s front page and you’ll find, buried there, what should have been at the top – in-game footage, and some gorgeous screenshots. This is a 90s-style (and hand-painted pixel designed) adventure, set in a WW2 prison camp, from which you’re trying to escape. I’m belatedly interested.
Ixnay On The Acespay Oirnay: First Space Noir Gameplay
By Alice O'Connor on April 8th, 2014 at 8:00 am.
Why is Space Noir named so? Because it’s set in space, and the story’s noir. But what happens when you remove the space and the noir? Things fall apart; the centre cannot hold; mere anarchy is loosed upon the world; and the first gameplay trailer for N-Fusion’s spaceship-y shooter arrives. The sample does exactly what it doesn’t say on the tin: it’s light on story so we don’t get a sense of the game’s noir, and goes down within a planet’s atmosphere so we can’t see about its space.
What we can see is five minutes of a ship pulling fancy acrobatics and blowing hordes of enemy fighters out the sky with zapbeams and lock-on missiles in arcade-y combat, if we forgive the egregious deception long enough to look.
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