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ethomaz said:

Dark_Feanor said:

So, you quate me to say that the game never reaches 60fps and dips to single digits FPS??

Funny, cuz the DF analisys says otherwise.

No DF shows it dips to single digits and that it didn't mantin contant 60fps... welcome to the real world.

Its fine.

http://www.eurogamer.net/articles/2014-04-04-titanfall-on-xbox-360-will-run-at-over-30fps

"Titanfall on the Xbox 360 is the true experience: all the maps, modes, pilots, titans, weapons, burn cards, you name it, found in the Xbox One and PC versions," said Bluepoint's senior producer Daryl Allison in a recent update on the official Titanfall site. "The game looks great, sounds great, and above all it plays great. There are of course some technical differences that are due to the technical limitations of the hardware - for example, the game runs above 30fps - but rest assured, the intense 6v6 wall-running, titan dropping action is all there."

"We wanted Xbox 360 gamers playing Titanfall at the same time as everyone else, but it needed more time. EA and Respawn made the right call and the extra time has paid off," he added. "Titanfall on the Xbox 360 is definitely a game that Bluepoint Games is proud of, and we're excited for you to get your hands on it."

People in the response section were calling out MS for witholding info and not allowing the game to launch side by side with the Xbox One version. The game runs just as it should just above 30 fps. Even PC gamers were telling people who were on the fense about buying the game on the Xbox One to just get it on the 360. MS loves playing games with consumers. The game could've been launched and patched within two weeks. I don't buy the whole waiting game story. One month? LOL Even Skyrim took a while to fix when ported to the PS3.