| ZenfoldorVGI said: @Kasz216 You make me ponder an interesting theory. Fire Emblem is great, but a subgenre, and much less RPG based than most SRPG's, because of this simple fact: Finite experience points. There is no grinding, you have to make use of the one life of each character(sometimes sacraficing them in desperate 1 hour battles) and you never can just make one character extremely powerful, because of RNG. I think there is a synergy between the RNG stats, the finite experience, and the perma death, that make each movment of the game more thought out and intricate in design, rather than overpowering your opponents, it turns into an eloquent chess game, and imo, I feel that is what makes people love FE who ordinarily don't bother with JRPG's or anime. There is importance to each decision and real strategy is employeed, and I feel that in the end, those should be the overall goals of the genre. Some people would view RNG as prehistoric, however, but looking at it from that point of view it seems very valid and makes much more sense to me as to why FE is designed as it is. It is the opposite of a "casual" game in every sense, but somehow manages to stay simplistic and deep at the same time. I expect nothing less from a franchise with roots in Nintendo. Do you get my meaning there? What do you think? |
Yeah, I agree. It's what drives me insane some times. As i'm the guy that likes to have everyone at the same level. It's hard for me to pick favorites and send then out there.
Though at the same time Fire Emblem is like the Nintendo games of old in that regard... one of the few games left in gaming where you can get to a certain point and realize that you made too many mistakes.
Whether it be you lost someone important, you raised an unbalanced team or you spread your expierence too thin... then you realize you have no recourse but to just start the game all over again.
I know most peoples first mistake in FE is to have the super powered post-promote character hog all the early exp.








