By using this site, you agree to our Privacy Policy and our Terms of Use. Close
zippy said:

Any Wii U multiplat that has underperformed compared to 360/PS3 is down to the quality of the port rather than the hardware itself. Those games were created on engines made for architecture very different to what Wii U uses. When ported across, the games have been largely unoptimized thus the term "quick port".  Multiplats are not good examples to judge Wii U hardware, unless a 3rd party invests time and money optimizing to the Wii Us architecture to get the best possible results (NFSMW is the only example and that outperformed the other versions). The only way we can see what Wii U is capable of is when a game is built from the ground up on the hardware, step forward Mario Kart 8, and boy it really does look great....Bayo 2 looks like it could be technically sound too.

Trine 2 on Wii U outperformed the PS3/360 versions by even more than NFS did; better textures, normal mapping, AA, screen resolution, water effects, physics...