The Bytes Fantastic: Mind – Path To Thalamus
By Adam Smith on April 4th, 2014 at 6:00 pm.
The trailer for Mind: Path To Thalamus is a dream-like series of beautiful landscapes, with a backing of melancholy piano and sorrowful synths. Promising environmental manipulation as well as a jolly good stroll through the corridors of memory and (of course) regret, it reminds me of Linger in Shadows, the demoscene project that broke through onto PS3. It all begins with a voiceover, which I managed to ignore, but it ends with another snippet of monologue that croaked out of my speakers, along with the mental image of a beatnik sitting on a windowsill and sucking on a Gauloises while contemplating the shape of the smoke, and pondering how fascinating he must look from afar. Mind is heading to the Rift.
The Art Of Spacelunking: Blackhole
By Ben Barrett on April 5th, 2014 at 10:00 am.
Obeying Newtonian laws of physics very much isn’t in these days. If you’re not manipulating Zero-Point Energy or jetpacking through windows, you better have skyscraper-leaping superpowers or that most impossible of things, the “double jump.” Given that it takes part through, possibly in, one of the least understood and most terrifying phenomenons in space, Blackhole at least has a good excuse. Gravity pads are the particular brand of un-reality in this instance, changing the way the nameless space-waiter main character and his AI companion Auriel are affected while leaving everything else the same. There’s a massive trailer showing off not only how the game plays, but also some impressive voice acting and writing. Warp through to it below.
A Long Title: The Weird Story of Waldemar the Warlock
By Ben Barrett on April 5th, 2014 at 12:00 pm.
Well, well, well. What we have here is a wonderfully wicked point and click – The Weird Story of Waldemar the Warlock would like to welcome the contents of your wallet, asking £40,000 via wonted means. While the video is weak, as you will see below, it warranted further investigation and the game footage that was shown woke a curiosity in me for what the developers will do. Come in my wake past the wall and wow at the wonders within.
Turtle Rock Studios: Evolve’s Goliath Inspired By Godzilla & King Kong, Lighting Techniques Detailed
Turtle Rock Studios held an IAMA event on Reddit in which it was able to answer a number of questions until the event was cancelled. The bad news is that lots of answers were deleted (God knows why, though the development team promised to hold another IAMA in the future). The good news is that some new details about its latest title, Evolve, have been brought to light. Continue reading
Unreal Engine 4 – New Realistic Rendering Room Tech Demo Will Leave You Speechless
Epic Games has released a new beta build for Unreal Engine 4 in which the company included a new tech demo, showcasing realistic indoor rendering. This tech demo uses Unreal Engine 4′s Global Illumination techniques, and sports some really high-res textures. Naturally, the demo also shows realistic reflections, something we’ve been witnessing lately in pretty much all Unreal Engine 4 videos. It looks spectacular, so make sure to give it a go! Continue reading
Resident Evil 4 – Beta Patch V.1.0.5 Adds Specular Highlights & Bump Mapping Effects
Capcom has released a new beta patch for the Steam version of Resident Evil 4 that adds Specular Highlights & Bump Mapping Effects that were missing from the X360 version. In addition, this new beta patch implements new stereo/positional audio for in-game sound effects and fixes various bugs that have been reported by fans. Continue reading
AMD Teases Radeon R9 295 X2 In A New Trailer, Incoming Announcement
Remember our April’s Fools joke about R290Xtreme? Holy Batman, we were partially right about it. Okay okay, the new GPU from AMD will not require a 2000W PSU but as the red team unveiled, R9 295 X2 is real and will be a dual-GPU card (that will – most probably – challenge Nvidia’s Titan Z). Or at least that’s what we hope. AMD will be revealing this new GPU really soon and has released a teaser trailer for it that can be viewed below. Enjoy! Continue reading
Watch_Dogs – New Screenshots Showing The Game’s Inventory System
Alongside the Steam page for Watch Dogs, Ubisoft has also unveiled two new screenshots for its upcoming open world title, showing the game’s inventory system. Contrary to other games pausing the action of a game, Watch_Dogs will feature a floating window via which players can access Aiden’s inventory. It looks cool, and let’s hope that each frame won’t be taking us on static pages like those found in other titles, thus pulling us away from the game itself. Enjoy! Continue reading
Watch_Dogs – Available For Pre-Order On Steam, System Requirements Are Still Not Final
A couple of hours ago, the Steam page for Ubisoft’s upcoming open-world title, Watch_Dogs, got launched via which players can pre-order the game. Watch_Dogs PC comes with a 17% discount and while some PC system specs have been listed, it seems that they are not the final ones. Continue reading
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