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lucidium said:
Machiavellian said:
lucidium said:
The other part is this, any internet connected device with enough cpu grunt to handle the load on the network stack is a valid device to be used with cloud computing, the notion that this is exclusive to microsoft and the xbox one is somewhat retarded.

Exclusive to MS no, but what other company is developing in this area and spending money and resources.  Do people actually think that another company can just one day decide to do cloud compute without investing the resources into making it work.  Thats like saying any company can do Gaikai type game streaming without investing in the infrastructure tomake it work.  None of these types of technology is exclusive to any one company and any of them can do it.  The difference is the cost of development, research to make it a commercial product etc.

So the tech is not exclusive to MS but if MS gets it right then it will be exclusive enough because they will have built the infrasturcute, spent the money on development and have a platform in place ahead of their competition.

Any company can rent cloud services from one of the many available, hell you can even rent azure yourself.

Youre overcomplicating it in your head, all thats needed is a server and client communication stack, the rest is up to the developers to implament in their own engines.

So what you are saying is thats all a company has to do is rent thousands of servers around the world to simulate what would be required to support a game with this tech.  In order to have quality of service for anyone playing your cloud based game, you would  need servers everywhere you sell your game.  Hmmm sounds expensive to me.  

Also what you are saying that you only need is a client server setup and thats it.  You do not need a development platform that makes it easy for a developer to have a  multi-thread hosted instance where sending multiple streams of data from individual clients machines, replicate those streams  or split the data so that you can use mutliple servers to process the data, sync that data to the multiple client machines and send the completed stream back to the client.  So such a setup is something game developers can spin up or any company can just spin up in months if they decide to go down this route.  

I believe you are underestimating the work and investment needed to setup such an infrastructure.  MS already spent 3 years doing it and they still not totally ready to go to market.  Not sure why you believe this is something that can be done in a shorter time frame.