SvennoJ said:
That would be it's achilles heel as much as it sounds impressive. The data stream to update that kind of debris count at 32fps would easily exceed 60mbps. Plus the local machine still needs to have the spare overhead to render all that extra stuff. No wonder it's all simple grey blocks with flat lighting and no shadows. |
Are you sure about that. The server only needs to send back the caculated values and the host machine display the results. The data stream is much smaller than what people are thinking.








