Zekkyou said:
Of course. Games sell far more physical copies on consoles than they do digital. Hence "heavily favoring physical media". Until a stable streaming service arrives or games suddenly becomes a lot smaller, it's likely going to stay favored towards physical copies for several more years. Pricing also needs to improve. |
Well, I would say phones and tablets are about as pure digal as we have. I don't think there is really any physical games for those devices. If there was it woudl be very rare.
As most of people here are growing up in the information age, I'm still not understanding how they can not graps the value of this off sight processing. Nvidia has shown it too. Some of the processing is done of the severs, then the final reder on the local machine. Small amounts of data are actually exchanged, so the stream back and forth isn't so big. The server can calulate where are the object (like falling pieces) and send them to the local manchine to process. It's not 40gb a second at all. Heck I used to play World of Warcraft on a dial up. And it worked.







