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leyendax69 said:
Clyde32 said:
leyendax69 said:

Rare, Naughty Dog, Crytek, Valve?...


Nintendo>Naughty Dog>Retro>Valve>Rare

 

Ok. Nintendo has never pushed hardware to its limits. In every console there is other developers that do it for them.

That's not true at all. The only time Nintendo never pushed the limits of their system was with a lot of the later GameCube games. Their NES games visually improved a lot over the course of five years. From the beginning, some of their SNES games used Mode 7 graphics and some of their later games such as Super Metroid and Yoshi's Island pushed the SNES. From the beginning of the N64, Mario 64 was a technical masterpiece (just compare it to any other 3D platformer of the time) and Wave Race 64 was by Shigeru Miyamoto's account one of the most technically sophisticated N64 games ever created. The physics and techniques required to create the water in that game were insane for that time nobody could do that. Other N64 games like Star Fox 64, 1080 Snowboarding, and both Zelda games were constantly pushing the N64's limits. Early GameCube games like Luigi's Mansion, Pikmin, and Smash Bros. Melee did a good job demonstrating the GameCube's capabilities and even a few later games like the Metroid Prime games also did the same thing. With the Wii, that system was almost the same as the GameCube, yet Smash Bros. Brawl and the Mario Galaxy games looked like they were half a generation ahead of their predecessors. 



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