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fatslob-:O said:

No no, the rubles are created in realtime as you can see is microsoft's demo up at the top with it's "chunk count". It's cool that Nvidia showed real-time fracturing in this demo but the rest of their demos don't do it because it's computationally expensive as seen in microsoft's demo. Compared to the scale shown it's clear that MS demo is more impressive considering the fact that it's handling collision detection with 30 000 procedurally generated chunks!


The Colluseum demo from last year also uses real-time fracture

"The arena after serious destruction resulting in 20k compounds and 32k convexes. Throughout the simulation, the fracture time

stays below 50ms"

" As mentioned earlier, the frame rates in our examples are determined by rendering, rigid body simulation and dust simulation, typically using about 15, 45 and 40 percent of the computation time, respec-tively."

" The simulation runs at over 30 fps including rigid body simulation,
dust simulation and rendering until the end of the sequence where the original mesh is split up into 20k separate pieces."

http://matthias-mueller-fischer.ch/publications/fractureSG2013.pdf

if there are 52K fractures that means there are a comparable number of chunks to the MS demo in real-time



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