NeoRatt said:
First, People should understand the context of this demo. First and foremost this was a demonstration to show how the power of the cloud can help a game work better. It was intentionally exagerated (Doing something extremely difficult on any single machine) to make the differences obvious. This was not a running game or prototype to a game, this was merely an exercise to take something stupidly, nearly impossibe on a single machine and show how it could be done using the cloud. Second, MS also said they are working with Internet infrastructure and telco companies to work on improving internet latency over time so this will not be as much an issue. I talked with an MS person after and they said that 99.5% of X1 owners have always connected broadband internet and spend an average of 5 hours per day on their console doing online gaming, streaming, etc. Third, if you play Titanfall, Forza 5, or Deadrising 3 they are all using the cloud to do stuff that cannot be done on a game console alone... In DR3, it is the processing required for the number of zombies and their uniqueness, Forza 5 is the processing of gameplay to create Drivatars, and in Titanfall it is about removing online cheating, host advantage, and processing the environment for the console to render. Fourth, you do not need Live Gold for cloud computing, this is the service that comes inside of the X1. Fifth, MS doesn't care about offline. Offline does not generate revenues... Online generates revenues through not only games, but movies, tv, apps, music, and online subscriptions. Gamers need to understand that gaming is not the only revenue stream of a console. MS is tapping into the other revenue streams to help try and ensure their console has longevity.
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Intresting stuff. Just one step closer to Microsoft taking over the world.







