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ethomaz said:

I guess the 290MB Render Target is heavily unoptimized because well they have a lot of RAM to store it.

Ryse for example uses a 24MB Render Target if I'm not wrong... heavily optimized due the 32MB eSRAM to store it.


Well, give devs a small finger and they occupy your whole arm ;) Surely,  why heavily compress if you don't need to? Devs have plenty of ram available so they use it, of course ;) I would like to see such detailed info on an Xbone game!