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I guess what I was remembering are comments by a Banjo Kazooie 3 team member in their Scribes question and answer column on their website.  The comments are mentioned here in another story about the same lines of code.

http://mundorare.com/news/2008/03/banjo-kazooie-3-website-goes-online/



"Maybe, more interesting than what the site shows, is what the site… hides. Snooping into the HTML code we can find some unclear data:

s.prop8=”Xbox” //Game Type (Windows, Xbox)
s.prop9=”en-us” //Region Code
s.prop10=”Main” //Feature Section (Main, Forums, Blogs, Leaderboards, PhotoMode

Update: It seems that all those lines of code are used in many Microsoft Game Studios sites for statistical purposes, including that confusing part that says “Game Type (Windows, Xbox)”; for example, you can find it both in the Gears of War or Fable 2 websites as well.

The general mumbling over the Internet indicates that the game could be released both in X360 and PC, though. But Rare already explained themselves about this very same issue some months ago in the Xmas edition of Scribes, when a member of the BK3 team stated that “although there are no plans for a PC version at this time, I don’t think that Banjo would be a particularly good fit anyway. Control schemes for these kinds of games are difficult to recreate on a PC, due to it primarily using a keyboard and a mouse. In my opinion, PC games seem to fall into a small number of categories and generally lack innovation whereas console games offer more choice and are willing to try something new. As Banjo falls into the latter category its natural home is on a console.” So, maybe, releasing a Windows version after that comments would be a bit contradictory, wouldn’t it?

In any way, one thing is crystal clear at the moment: will “soon” be able to find out why BK3 “won’t be a traditional platformer.” The final countdown has started…"