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kupomogli said:
I played a short ways into this game on the Vita. I hated it.

The combat requires a degree of skill, yes, but it feels like such a button masher. It also has a very poor difficulty. There's no reason to waste healing items or pay for healing items if you don't have full health, because dying at any spot will start you right back at that spot with full health. So the only time you are really required to use items is if you can't beat an enemy at full health. This really turns the game into even more of a button masher because knowing that you have no penalty for dying, meanings that you don't have to put in the effort to push any degree of skill because whatever HP you lose by wasting time defending yourself is just time wasted, while you just button mash through not carrying that you lose whatever HP amount, if you die and then button mash your way through, it's faster than fighting conservatively.


That doesn't mean it has poor difficulty, and it is certainly not just a pure button-masher. As you get further into the game and fight bosses and go into demon trees (I forget what they're called in game), you will come to rely on certain special moves from your blades and specific attacking/dodging/blocking/canceling techniques to survive. You'll get owned real quick if you think you can get by just tapping attack buttons and blocking on even normal difficulty, not to mention hard, which has one-hit kills.