Regarding Ocarina of Time, the design of that game has aged very well. There isn't much "wrong" with it that wasn't already "wrong" in 1998. But modern gamers are more fickle and petty than they were back then, and there'd be a lot of complaints about how the game holds your hand too much and Navi is obnoxious and the ocarina mechanic is gimmicky OR that it has a lot of potential unexplored depth, just like the combat system...
In short, Ocarina of Time is as great as it was 16 years ago, but modern gamers would nit-pick the hell out of its minor flaws while glossing over the most important aspects of its design.








