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Nintendo abandons two screens and replaces them with one 1280X720 display. They keep the spirit of the DS alive however by placing this screen sideways so that it resembles the 2DS, just without the divider. This allows devs to manage the screen space with more freedom. Maps, HUD, and menu elements can just take up the bottom half like they traditionally have, or they could go crazy and put some menu elements on the bottom fourth and some HUD elements on the top fourth with gameplay in the middle.

The rectangle on the back of the device is a touchpad, similar to the rear touchpad on the vita. Devs can manage it however they want and incorporate someof the great uses found on Vita. R2 and L2 can be done with the pad, as well as analogue input by sliding up/down. Both it and the screen are capacitive with multitouch capabilities. This new handheld also features two circular pads, six-axis motion, and eye-tracking using the cameras (not shown).

The system menu is accessed by sliding up at the bottom edge of the screen, similar to some modern smartphones. This devices UI supports multitasking between apps, as well as remote play of most Wii U and Wii U 2 titles.

Power wise we are looking at something a bit weaker than Vita, but it makes that up by only being $149. Announced next E3 and releases early 2016.