| famousringo said: In that case, you're just full of it. Apple's A7 chip benchmarks in the ballpark of a dual core Sandy Bridge i5 from 2011. The Xbox CPU was a P3-based celeron processor from circa 2000. That's what, six generations of Intel behind? You want to talk about memory bandwidth? Xbox has a theoretical 6.4 GB/s, the same as an A5 SoC two mobile generations ago. The flash-based storage in a mobile device will stream data faster than any optical drive I know of, and far faster than the DVD drive that shipped in the xbox. Even with the "bare metal" advantage, there is no meaningful metric by which the Xbox outperforms current mobile hardware. The 50 enemies and large game worlds that get you so excited are feats of software engineering, not hardware muscle. They are possible because game designers decided to spend their processor and memory budget on more characters and a larger game world rather than high-rez textures. The limiting factor is development resources, not any kind of compute "power." |
Lol
You could have saved time and energy by just saying: GTA San andreas..







Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!)







