Soriku said:
OttoniBastos said:
the problem with your "3" is that,like @wright said,KH3 will be a big budget AAA game,porting a game like that for a console that dont have the fanbase and (probably)the demographic is actually pretty risky(It's Square enix we are talking about! remember tomb raider?).add this with the fact that the Xone install base is(and probably will continue to be) smaller than PS4's and KH3 will sell 3:1(maybe 4:1).
Look MGS:GZ for example. It's a PS brand-related game made by japanese developers.It's selling(based on VGchartz) 3:1 and it's a SHOOTER(which usually is an xbox strong demographic genre).
I'm not saying KH3 will sell bad on Xone but Square enix(like any third party publisher/developer) have it's own projection.(again remember Tomb raider).And based on other JRPG and even other japanese games.It's very possible that Xone's will underperform.
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Being an AAA game gives them more incentive to make it multiplat. Higher risk = higher likelihood for a game to be on more than one platofrm.
It was brought up earlier in the thread that risk was the reason why Gust games or whatever aren't multiplat, but the more likely reason is that sales would be so irrelevant (the games don't sell that much to begin with) that it's not worth taking the time to make a 360 version, ie. lack of a good opportunity cost.
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Well you basically said what people are trying to explain to @wright!
KH1.5HD is low budget project likely most of the "HD ports"and let's faced HD port don't sell more than 1.5~2 million(i don't know if there actually is an HD port that crossed the 2m) so why bother porting a low budget game on platforms that will sell something like 300k life time.