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Wright said:
akuseru said:

I think if you look at how many JRPGs the 360 get from smaller JRPG devs, you get your answer. There is a reason why the PS3 has loads of JRPGs from smaller studios (ex. Disgaea, Atelier-series, Persona 5, Dragons Crown (maybe not a pure JRPG), Trinity Souls, Ar Tonelico, Tears to Tiara, Hyperdimension Neptunia, Valkyria Chronicles, etc etc etc), and the 360 does not, and I think the reason is that devs have found out that there is not a good market for JRPGs on the 360.


Do you realize Ottoni says that for an JRPG to sell great, it has to break a million? That's the base of the argument, and Disgaea, Atelier, Persona, Dragon's Crown, Trinity Souls, Ar Tonelico, Tears to Tiara, Hyperdimension Neptunia and some others haven't sold one million.

 

So if we go by the logic of this man, JRPGs don't do great on Ps3 either.

 

Which is dumb.

Don't really care what Ottoni says or do not say.

All I am saying is that I believe that if JRPGs sold well (according to JRPG standards) on the XBOX360, more devs would make them for the system. Since no Japanese devs are focusing on the system, I draw the conclusion that the 360 is not a viable platform for JRPG devs.

Also if you take into account that most of the early 3rd party 360 exclusive JRPGs (Tales of Vesperia, Eternal Sonata, Star Ocean comes to mind) eventually ended up on the PS3, and even with a late release sold on par with the 360 version (Tales-series also saw no further releases on the 360 as far as I am concerned), I think it is safe to draw the conclusion that Japanese devs think that their games sell poorly or have no audience on the 360.