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Is Monlyneux envious of the success of indie developers, with their huge sales numbers and low production costs ?

I´d ask him what will fade sooner: cheap creative profitable indie games or massive big-bugget low-profit AAA games...

The real question is.... those small developers, like Shin´en, Renegade Kid etc. are doing so well that they´re expanding their teams. Will they still keep this "indie development" (low budget, focus on design, digital distribution only) phylosophy when they get bigger or will they try to embrace the "AAA" paradigm too?

I sincerely hope they go and keep for the first option.