To be honest, I'd rather as a game designer work on a small indie project where I had tons of creative control and could make what ever I wanted than be stuck working for a Sony/EA/Microsoft/etc. working on what they want under rigid restrictions and tight deadlines.
Even if you succeed at those companies and make a hit game ... you basically lose because they will want you to then make sequels to that one hit game over and over (and over) again for the next decade.







