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archbrix said:
I'm quite surprised that so many people here didn't play this gem until much later but it just goes to show how old I am I guess, lol.

My favorite parts were the Crocomire battle and the outstanding final battle. Oh, and I love how they paid homage to the original Metroid by having another "fake" Kraid before you fight the real one.

Amazing gameplay, atmosphere, and level design, Super Metroid is easily one of my favorite games ever made.

I'm also always surprised about how many people haven't played this game.  When the Wii VC version came out I must have spent over $100 gifting this game to my friends on here that had never played it.  Some of them even took the time to actually beat it.  

It's a tough game for modern gamers.  For some reason, people get frustrated not knowing where to go.  It's as if they think the game is laughing at them or they feel like it is highlighting a deficiency in their understanding of the game.  Obviously that's not true; the game just wants you to work for it.  You have to crack the code, finish the maze, uncover the secrets before it will let you pass on.  Does it want you to retraverse the area over and over again to do it?  You bet it does.  

And yes, this game is a complete homage to NES Metroid.  Who expected to come in the back door of one of the most amazing boss battles of the time in the first 2 minutes of the game?  Who expected then to take an elevator down to the opening sequence of the original title.  But once we were there, we knew exactly what we needed...and where it would be: turn left for the morph ball.  This sequence of events told us instantly that what we were playing was brand new, and classic all at the same time.

Sadly, Metroid fans haven't gotten to quite feel that moment again (barring Zero Mission, I suppose).

Has anyone ever noticed the artifacts in the room that leads to the missile recharge right before the real Kraid?