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VanceIX said:
Munkeh111 said:

What's the high-end game? Star Citizen is not about moving from a big ship to large ship, it's about being in a living breathing universe

If you want to get a good position in a guild or faction, you need to be skilled. Yes a Freelancer or MISC Hull-C is going to be the best thing for cargo hauling, but they'll be slower than a smaller ship. For exploration, there are loads of different ships you can use, all with their own strengths

But the key is balancing it so it doesn't screw you over. You've got to give them a chance to do that. You say that a Connie will beat a Hornet, but what about a Connie vs 4 hornets since that is actually fair in terms of manpower?

It's not as simple as being able to "win" and it's not as simple as 1 ship is better than another

A state-of-the-line $300 ship with a pilot with minimal training is better than a $30 ship with an experienced pilot. There are still battles in this living, breathing universe, and it's all about succeeding, and those who pay the most will do the best. They will have the most cargo space, the best guild positions, the strongest weapons, the fastest ships, etc. The outline of a pay-to-win game. There is no way around it, that is the path the devs have chosen, and that is how the game will work. The same as any free-to-play MMO, with the exception that this game has a base price. And the buyables are much more expensive than any MMO I've ever seen. 

The $300 ship that requires 4 crew members. They can do better in a guild, but I don't see why they are directly competing. If they have a matchmaking system, why would it put you in battles that you can't win?