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They should definitely stick to a locked 60fps, they're the only ones who seem to be able to do it. Lol. Seriously though, it makes for very responsive gameplay which I think is an actual advantage to gamers over obsessing over every jagged edge I see. Vsync (which is also used in every Wii-U game) stops screen tearing and am glad Nintendo uses this feature as well. 3rd parties need a little more time developing for it though, because their frame rates for the Wii U tends to blow (which is weird because they've been developing hd games for so long and Nintendo 1st party games outperform most multiplats).

To get back to the point though, performance is vastly more important than resolution in my opinion.