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mornelithe said:
Mr Puggsly said:
Mystro-Sama said:

If it can fit on 7th gen then it technically isn't made for 8th gen now is it?

Nope, that logic is flawed. Just a few examples off the top of my head.

Witcher 2 was designed for the PC, but got a good port on the 360.

The Crysis series manged to raise the bar on PC graphics while still getting 7th gen ports.

Battlefield 3 and 4 are some of the best looking PC games, yet they got decent 7th gen ports.

Call of Duty games were designed for the 7th gen consoles, but Wii received solid ports.

 

A 7th gen port exisiting doesn't mean your 8th gen product has to be inferior.

Killzone:SF, Knack, Infamous:SS, Ryse and Forza 5 could have been PS360 games. They just wouldn't look or perform as well.

Cevat Yerli of Crytek, specifically stated they'd had to cut things from Crysis 2, because it would only work on PC.

Battlefield 4 on PS3/360 runs at what would be low settings for PC.

Call of Duty games have been running on an engine that was originally created for what, CoD 2?

Infamous SS, Killzone, Knack, Ryse, Forza 5 etc... as they are now, would not be able to work on PS3/360, as their resource requirements are at least 5-10x that of those consoles.

I'm not saying you can't still make good games for 7th gen hardware, but including them in the equation when making new games for 8th gen, will kneecap the functionality, performance, draw distance, loading times, character models, particle effects, etc...  basically everything but story would be lessened.

What if you make the 8th gen version first without compromise, then make the 7th gen versions with dialled down visuals?