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I am confident both XB1 and PS4 still have a lot to be optimized out of the GPU, especially in terms of compute shaders, and better shader compilers. Sony is going to write stuff by hand to get maximum performance beyond what compilers can do. All I'm saying is I didn't see what in DX12 features gave a boost to the GPU performance.

Sure if the game is bottlenecked by CPU and can't use 20% of the GPU currently then a faster driver is going to let games use that 20% - but this is not the GPU going faster, per se.

GPU going faster would be if the GPU could now punch above it's weight thanks to a new technique or unique feature.



My 8th gen collection