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Anfebious said:
Mr Khan said:
Anfebious said:
 


It's one of the possibilities but given Nintendo's history that would be a bad idea. They can't afford to go around spending lots of money on every major third party game to secure them for the Wii U given the systems awful performance. Not even every major third party would help the Wii U right now, Wii U's trouble are mainly conceptual ones and whatever they could have done to help is no longer possible as the console's bad image is already forged.

The console itself is the one to blame but third parties where never there to even help the system thrive. And this is problem has been grwoing since the N64 or the Gamecube era. The console itself has it flaws but because of them they lost virtually every third party game.

The PS3 was a complete disaster but it always had third party support and in the end it thrived thanks to that. Nintendo could never do that because third parties don't flock to their system, they just flee from it. They would have to buy every major third party game to ensure third parties are on board. And that's impossible for them to do!

That's what i mean. So they need to come up with a solution that relies on the fact that most third parties are going to ignore them.

It would seem it's the only way, but relying on "Wii hits" is not a solid strategy at all. Maybe a good solution would be to start (slowly) buying studios, or reinforcing the ones they have to keep a steady production of games.

That is definitely a necessary step too. Nintendo needs to be *ready* to support their onw consoles all by themselves. In the future, this will be easier, as they are aiming to have cross-compatibility amongst their platforms. Once they have achieved that, then the "splitting" of their limited resources will no longer harm them, as all games will work on both sides more or less (except for games really tooled to the console or handheld experience, i guess.)

Now is the time to buy up troubled-but-talented mid-tier studios before that breed dies out entirely, or invest in promising indies. Realistically, the *necessary* output capacity is only 12 significant games a year, with only half of those (at most) being really big blockbusters (there seems to be something of a conceit among Microsoft and Sony fans that their consoles just receive hit after hit due to third party support, when most of these games aren't that big in the grand scheme of things).

Essentially, Nintendo is already making the right number of blockbusters for the Wii U: the big, console-pushing (at least they are intended to) titles. What Nintendo needs more of are the "sustaining" titles that fill up the gaps, so to speak, and these could be made both more budget-friendly and filled by many different kinds of studios on a tighter production schedule, without having to worry about what third parties do or (more likely) fail to do.



Monster Hunter: pissing me off since 2010.