Zappykins said:
Well, assuming Xbox One will at least some of the benifit of a 50% optimization, but probably already is ahead of PC's there. But even if it doesn't, they stated a 20% reduction in GPU render time per frame, or something to that effect. Mantle is supposed to give a 20% improvement at well. It's a bit like mantle. So I went with a conservative estimate of 20%. The baseline of the GPU. However, the scaling across the 8 core CPU might result in greater improvements. |
I can't read anything on the slide you attached about a GPU side improvement.
What Mantle does it it improves framerates when you have a powerful GPU and weak CPU, because the CPU becomes the bottleneck. I've never heard of any actual GPU side speed up per-se.
Also XB1 already has some features for multithreaded rendering, and pre-baking command lists so it already has a lot - if not all - of the gain DX12 will give.
It's also hard to say if CPU is the bottleneck in the XB1, since PS4 has basically the same CPU.








