By using this site, you agree to our Privacy Policy and our Terms of Use. Close
seiya19 said:

outlawauron said:

It's a shame not that a single of those new IPs are mass market products.

As far as I know, we don't have any numbers for HarmoKnight, Pushmo and Crashmo. If you do, please let me know. Now, as far as the rest goes, what does "mass market" entail here ? What's the sales requirement ? And should we minimize or dismiss these IPs in this context because of not being popular enough ?

PS: I do agree that Kid Icarus should not count in this context though. It's a reboot/revival, but not a new IP per se.

There is no defined line, but I'm talking games that can do at least a million, push millions with advertising. Only reason I say that is because people recognize those games because they're not interested in them. Steel Diver (while also terrible) is something so that few people can enjoy, no one was excited about it.

I'm not dismissing smaller games (largely because I predominantly play and love niche games), but you can't expect those to satisfy the need for new IPs. It's like Sony fans saying that people weren't interested in new IPs because Hyperdimension Neptunia, Rain, Puppeteer, and Time and Eternity didn't sell well. Those games are not what people wanted. People want TitanFall, inFamous, Last of Us, Gears of War, LittleBigPlanet, etc. Those are new IPs aimed at larger audiences.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.