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AstroGamer said:
To get them to run natively would be complex since as getting it to run across both cores would need to reprogram the game itself. The other option is emulating the SNES architecture which the 3DS CPU clock speed isn't fast enough to on a single core.
The reason GBA is on the 3DS is that there is DS hardware in it which contains GBA hardware. This means there are no 3DS functions working in this mode so no pedometer, streetpass, suspend, miiverse, etc. as well as virtual console features like save states. It also opens ways to piracy since it opens up hardware weaknesses. Using this is a poor option for virtual console

or to be clearer of what this is....

Considering the 66/33mhz clock speeds of that original DS can tear through all but Super FX and Huge cart games like Super Street fighter 2 then to suggest that the 3ds couldn't software emulate a SNES is ludicrous.



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