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EB1994 said:
Torillian said:
EB1994 said:
Reviewers comparing inFAMOUS to GTA V now. 2 year project with 100 people Vs. 5 year project with 300+ people.

WTF?


Do you really think that development time and the workforce of the developer should be something that comes into play for reviews?  If GTAV is the apex of open world gaming then that's what inFamous should be compared to assuming that's the type of game it's trying to be.  Unfortunately I don't think the inFaous games are ever going to have the kind of variety that GTA does because that's not their main focus, but if doing the same missions again and again gets boring then that should be taken into account. 

Clearly, it wasn't taken into account for GTA V. Because you know, games journalism.

To be fair, it's difficult to figure out exactly why something like GTA doesn't get hit with similar complaints since more than half the game seems to just be driving from plac to place and missions are largely similar in gameplay, but I also know that I've played through GTAV and I didn't find it repetitive for whatever reason.  

Maybe it's all about the set up, sure many of the missions in GTA were the same overall gameplay but the background and storyline to each one is different and that helps to make it interesting instead of just going to 12 different districts and doing the same missions again and again.  It sounds similar to the issues the first Assassin's Creed had where every assassination you had to do some crappy little side things in order to gather information and they tainted an otherwise enjoyable title.  InFamous just needs to work on having more to do around this open world they created.  At the moment it's more like a linear title that happens to be set in an open world.  That's enjoyable no doubt, but you can't give people an open world to screw around in and then not much to do within it, that is practically always going to get complaints.  



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